LOCATION NAME: Silvergrove, a desert jungle village on the east coast of Enderal.
WORLD SHARD LOCATION: Inside the Boy's necklace, who will always be carrying it with him.
DREAMER SHARD LOCATION: Aspected by the Advocate, the Shard can be located in the Ruin at the Waterfall, found inside the framing of a peculiarpainting.
A BRIEF DESCRIPTION: Welcome to Silvergrove, a peaceful village cordoned off by looming mountains and humid jungles, where there are absolutely no darker implications behind the curtain whatsoever. Those who arrive at Silvergrove will be initially overwhelmed with a crippling headache, which will subside within a few minutes. At the gate, they are met with a guardsman who greets them with an overly friendly and almost childlike demeanor. The locals seem to be very trusting, despite the cruel world they live in and the surrounding dangers they seem to have little fear of; in fact, the village itself is rather tranquil. Kick back, relax, and enjoy your well-deserved beach vacation where nothing bad is bound to happen eventually!
WHAT TO DO IN THIS WORLD:
The Old Silver Fortress to the south of the village, shrouded in jungle foliage, has been overrun with Lost Ones, basically a form of undead skeletons that usually weild swords, axes, maces, but sometimes use bows and arrows and fireballs at enemies. Upon investigating the Fortress, ghostly whispers can be heard even after clearing out the Lost Ones, but not much sense can be made of them. If the place is haunted, the ghosties are keeping to themselves.
The ruins of Old Darkesh is inhabited by some wild mages afflicted with the Red Madness, and will attack anyone on sight. If given the chance, they might shout things like "It burns!" and "You took him! Give me back my son!" and "How... how dare you come back?" or just laugh uncontrollably. It's clear that these people are hallucinating.
Make yourself at home! Swing by the marketplace for some coconuts and crusty bread (it is very tasty), or maybe stop at the Silent Moon's Inn, where the Innkeep will offer some complimentary date cakes and a story about how Silvergrove came to be. There will be music, banana brandy, and dancing. Most lines of questioning will lead to how great it is to live in Silvergrove, how you should stay, comment about "what a treasure that Boy is" and praise him as being the reason why the village has come to prosper.
Meet the Boy, because if you want the World Shard, you're going to have to. He will be intrigued by the new travelers who enter Silvergrove, as they are the only ones who are not immediately puppeted by the will of the entity that has trapped the village in a years' long illusion, using the Boy's wishes of being loved against him. He is in truth a lonely victim of circumstance who simply wishes for a family that will accept him for who he is, after his biological father abandoned him for being a "monster". He'll do everything he can to make sure that those who newly entered Silvergrove will want to stay, asking them to grant him three wishes in exchange for the Shard he's wearing. Interestingly enough, these wishes will be tailored to what he thinks will make your character happy. Maybe a relaxing day at the beach because you deserve it (and are Kennough), or an adventure in one of the aforementioned ruins/fortress to retrieve some old books he's always wanted to read? Catch some butterflies, and be the kid you never got to be. Isn't this fun? Don't you want to stay?
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QUEST TIME WITH DIVERGING ENDINGS IF YOU CHOOSE TO ACCEPT IT: Whether you threaten the Boy or go along with his wishes, he'll eventually lead into the Ruin at the Waterfall, where the Dreamer Shard is conveniently located as well. The World Shard can ultimately be obtained from the Boy through either trickery, force, or being nice and acquiescing to his wishes. For instance, you can lie to him that you intend to stay, which will convince him to hand over the Shard, only for the shadows to consume him and transform his body into a grotesque monster the size of an elephant, screaming in pain and covered in bumps and oozing boils -- the same will happen if physical force is used against him. This will lead to a pretty nasty fight, unless you're equipped for that kind of thing.
If you convince the Boy to put an end to the illusion through simple gestures of kindness, however, the shadows will still consume him before he can surrender his Shard... but will create an "avatar" of the grotesque monster instead. You'll get a nice little "bonus ending" where you get to see the "real Silvergrove" -- a ruined village of corpses of the people who were once happily greeting and walking around just an hour ago. The World Shard can ultimately be obtained by the dying Boy, his true form revealed to be a disfigured child with glowing red eyes (not much unlike those afflicted with the Red Madness encountered in one of the ruins). He will die shortly after, where the Shard can be taken from his necklace.
Whether it be felt right away or noticed after some time, there is obviously something... off, about the locals right off the bat. If characters have such abilities, they will find that the people of Silvergrove have no souls and are more or less just mindless puppets who don't need to sleep and have long since been dead. Time itself seems to have frozen the village in an eternal sunset -- which is pretty, but unsettling.
The wiki doesn't provide much to go off on beyond the questline, so enjoy this image gallery for visual references.
I don't have my playthrough uploaded that far into the game yet, so I'll just showcase my friend's. It's pretty long it's also a pretty good visual gist of the village and the vibes: 1, 2, 3
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WORLD SHARD LOCATION: Inside the Boy's necklace, who will always be carrying it with him.
DREAMER SHARD LOCATION: Aspected by the Advocate, the Shard can be located in the Ruin at the Waterfall, found inside the framing of a peculiar painting.
A BRIEF DESCRIPTION: Welcome to Silvergrove, a peaceful village cordoned off by looming mountains and humid jungles, where there are absolutely no darker implications behind the curtain whatsoever. Those who arrive at Silvergrove will be initially overwhelmed with a crippling headache, which will subside within a few minutes. At the gate, they are met with a guardsman who greets them with an overly friendly and almost childlike demeanor. The locals seem to be very trusting, despite the cruel world they live in and the surrounding dangers they seem to have little fear of; in fact, the village itself is rather tranquil. Kick back, relax, and enjoy your well-deserved beach vacation where nothing bad is bound to happen eventually!
WHAT TO DO IN THIS WORLD:
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