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beleos ([personal profile] beleos) wrote in [community profile] kenosooc2024-03-12 03:34 pm

THE ADVOCATE ORACLE - A RIP VAN WINKLE IN TIME


INTRO
Hello Kenos! Welcome to the Advocate Oracle! Did we say Stargazer? Shhh no we didn’t. As we hinted earlier in the Discord, the conclusion of this Oracle will lead to a timeskip that Bearers will be subjected to in the end. How long? Well, that depends on your choices, and how well you exemplify the Advocate Oracle.

Just like with the Exalt Oracle, and to keep things even until a little closer to the end game, this Oracle has been predetermined to go to Zenith.

SWEET DREAMS ARE MADE OF BLISS
Bearers will find themselves being pulled into a deep sleep, where the Advocate Oracle will beseech them for their knowledge of home and seek understanding. Where did you come from? What made you as you are? What were the victories and challenges of your land? How did you become the you that you are? The Advocate seeks understanding and wants to see others achieve happiness. Does your world bring you happiness, or would it be cathartic to see it lost?

As the Advocate learns bits and pieces about Bearers, it will become clear that their dream is closing in on something that the bearers who have experienced it will recognize as the Timestream. The Advocate is not a thing, but a presence, and bearers will be able to sense the force (amorphous and shapeless) reaching into the Timestream, and you know – know that they are reaching for something on your behalf. As it slides out, you can feel a calming sense of joy, because you recognize it. It fills you with joy, bliss, or perhaps frustration and disgust, as you recognize the feeling of being home.

Everything will go white, and your one-on-one time with the Advocate will be at an end.

CLICK YOUR HEELS TOGETHER, DOROTHY!
Bearers will open their eyes and will find themselves in a new world. This is not Kenos at all, but familiar or not, you know it is someplace in the scattered worlds.

Where is it? Well, it’s either your world or another Bearer’s! That’s right, it’s a world share event! Bearers will find themselves scattered either on their own or in groups (up to you!) in a new world, that could be familiar or not, depending on your CR net. The Advocate has pulled the memories and description of a world from the Timestream, and for what purpose… well, that will become clear with time. However, these are not the worlds that characters came from, not exactly. These are worlds that are AUs of your character's canon, and this can be in very minor ways that would be essentially the same as canon, or it can be in very large, dramatic ways. Up to you!

You are not required to share a world, however, bearers will feel a strong compulsion to invite the Advocate to experience their worlds in their vision with the Advocate. (This leaves you all options to opt out of sharing your own world, but for those characters who may be less inclined, this is your opportunity to do so!)

But first, the logistics! Bearers will be in worlds for 12 hours each. You will not experience hunger or tiredness – but feel free to eat or sleep your way through worlds as you so choose (we expect there to be a lot of them!) – and the scope of each world is about what is discoverable within 12 hours. (You don’t need to describe the entirety of your world, but a city or area. Please make sure it's large enough to accommodate the entire shard-bearer population. For example, the Millennium Falcon would be too small, but a Star Destroyer would be fine. It should be a place that provides significant hold over your character.) There will be an open header here for players to post a short description of their world. If your character wants to go hang out at a coffee shop and watch shit go down, feel free! (The mod team has examples, and we will be sharing those shortly!) Please have your descriptions in by 03/15/2024 at 1:30 PM so that everyone can choose participation in other characters’ worlds before they get their TLs up!

For characters that are from shared worlds, we’ll leave it up to you how you all share that, but if you choose to have different regions or cities to share, go for it! For example, Batman might choose Gotham, whereas Superman might choose Smallville. Again, this really should be what’s feasibly travelable within 12 hours – they will cycle like the rest of the worlds – and your characters will not have money or funds on them for travel, so don’t feel like you have to describe the entirety of your characters’ worlds. Just a small blurb (you can include links of course!) to give players a general sense of what they can discover.

Also, these worlds will shuffle in the order on the taken list, just so the Savants have an unsolvable puzzle to chew on. (heh)

Characters will experience every world that is submitted into the header, but the Advocate’s last impression will echo as you move from one word to another. “Is this worthy of saving?”

Your twelve hours can be spent in one of three ways. Bearers can do whatever they want, and simply experience the world as they wish, they can hunt for the soul of the world, or they cant hunt for the soul of the dreamer.

  • The first is self-explanatory, of course. Each world is full of life, from creatures to people, to everything in between. (Conspicuously missing would be anyone of significant “closeness” to the character who manifested this world – think of it as the difference between a friend/family and an acquaintance.) Characters can create chaos, go to a café, find a precious spot you’ve heard about, and go wild! This is your opportunity to learn about your CR’s homes in a first-hand experience kinda way! This is your have fun and deepen connections sort of prompt.
  • The second, the Soul of the World will be a shard to be found by any who are searching for it. It is something that anyone can simply find, but it will be hidden. We ask that our players choose the location and list it in the description of their world, so players can actively plot for it! This is your opportunity to sneak, steal, fight, and destroy each other over the soul, it will come with a distinct benefit as you move onto the next world! They will be somewhere that is difficult to find, surrounded by shadows that creep closer and closer to the shard.
  • The last is the Soul of the Dreamer, which is, interestingly enough, a second Shard that matches the person who dreamed it up. The odd thing about these shards in these worlds is that they are of a different Aspect of the character that exists in game. (For example: Amos the Harbinger, or Hayame the Advocate) The character it belongs to will feel a pull toward it, but it is no guarantee that they will find it. Maybe someone else does! And maybe that’s a kind soul, or maybe it’s someone who would think to shatter that this Shard. Or maybe you keep it!


There will be a header on the turn-in post to list if your character chooses to keep the different Aspected Shard of themselves. If you find someone else’s Shard, and you keep it to the next world, it will return to that Bearer to decide what to do with it. Essentially, if you don’t shatter this Shard, they’ll be able to do with it as they see fit before you leave their world. If you do shatter the Shard, there will be no consequences to the owner. Or at least none that will appear in this event.

It goes without saying, but please plot this with that player, so there are no surprises!

AROUND THE WORLDS IN 60 SECONDS 12 HOURS
As you close your eyes, in that last moment, the Advocate will reach out to all of the Bearers that have made it to the end of this world, and beseech them to make a choice. Does this world have something of value? Something to be preserved? Do you understand the Bearer who dreamt of this world better, now? Do you think that this world has enough value to continue its existence? Before you open your eyes into the next world, Bearers will be compelled to answer yes, or no. This will be on a separate header post that will go up on the turn-in log. You will have until Wednesday March 27th at 10:00 PM.

As an aside, whatever bearer has captured the soul of the world will count to double their action's choice. (For example, if they choose to destroy, the total destroy votes will be doubled.)

We’ll be tallying the results, so there will be some extra exciting consequences to your choices as Bearers! Always keep in mind the tenets of your faction as you make your choices, bearers. Now that you have lost your leaders, the members of your faction back home are looking to you for victory. Of course, your choices will also determine the state of the world when you return, and how long it has been. Stay steadfast, and understand that you will have to make choices based on what your character believes is the best path forward. Your leadership trusts you – or if they don’t, they will have no choice, now will they? It’s up to you now, Bearers.

FAQ AND QUESTIONS
This Oracle is a touch more free-form than previous Oracles, and that is intentional! You are not required or expected to explore or have major action in every world. In fact, it's strongly discouraged, since this will provide opportunities for all players to have an opportunity to make big decisions! Even if you do not thread in the world, please still vote for them before 3/27/2024 so that we can have an accurate tally! The votes will make a difference in what our world looks like moving forward.

And finally, since they didn’t fit in the above, here are some quick FAQ style questions and answers about things we figure might be asked:

Are these really our worlds?
These are versions of bearer worlds. They can be very close (ie: identical) expressions of your character's worlds or they can have one event change such that the world is rather different. So they are alternate universes, but not so far that you're making up a whole world on the fly! The Advocate, unfortunately, cannot bring back your worlds. There's a lot of options out there in the Timestream. :(

What About Discord?
Characters do not seem to experience heightened Discord. Weird!

What happens if my character dies in the event?
They will fall into a deep, deep sleep and can no longer participate in the world-hopping adventures! They may be asleep for some time, depending on when they are dissipated, as they won’t revive early compared to their fellow Bearers. Whatever votes your character made leading up to the point that they died will count toward the goals of the faction. The Advocate accepts you for your efforts, even if they draw short.

Please make sure to post your deaths to the death page! You're gonna be sleeping a long time, and there may be things your Bearer discovers as they dream...

Are characters depowered?
Your powers will work perfectly fine! Oddly, if you are in a world where powers don’t exist, the denizens of the world may stare blankly, as if they Do Not Perceive. You gotta protect those little minds somehow.

We hope you have fun, and happy plotting!

CODING
furibund: (inkonic aru nebula (78))

[personal profile] furibund 2024-03-13 06:42 pm (UTC)(link)
LOCATION NAME: Knowhere

WORLD SHARD LOCATION: On an abandoned/not yet worked on part of the old mining colony - just inside of a work shaft. To get there someone will want a mining pod or a space suit (or both, probably both).

DREAMER SHARD LOCATION: The shard of Nebula the Harbinger is held by the Deadliest Woman in the Galaxy - and you can hear her called that! - Gamora... The obvious answer here is you have to fight her if you want it. Unless you can convince her otherwise.

A BRIEF DESCRIPTION:
Knowhere is the severed head of a long dead god. Once a mining colony for the celestial biproducts, after it was all but destroyed it was abandoned for some time... Until the Guardians of the Galaxy bought it for their headquarters and what was once the scourge of the Andromeda Galaxy has become a sort of refugee city. Where people from all walks of life are trying to make a new home for themselves.



WHAT TO DO IN THIS WORLD:
🐶 Causing trouble? That's your one stop way to meet Knowhere's security/Guardians member the goodest girl, Cosmo. She's a Labrador Retriever who has telepathy and uses it as a super power and to speak to you. She can be distracted by offerings of dog treats or calling her a bad dog.

🚀 If you find your way to the docking bay you can find an array of ships! (The Benatar, Milano, and Bowie are all docked). Most notably you can find one man vessels called Mining Pods that are virtually indestructible... and perfect for racing in the less habitable parts of the city (planet?)

🦝 Perhaps you stumble your way into Rocket's workshop where all sorts of mechanical equipment can be found... and various weapons in different designs being worked on. Or arms. Legs. Anything.

🔫 There's an armory! Full of high tech weaponry and other items like space suits, gravity boots, and medpacks that heal wounds in an instant. Maybe useful?

🍺 In the central hub an old pub has been repurposed with a Guardians of the Galaxy sign on the front, but it's still a sort of meeting place for both the Guardians the people. Acting more as a communal eating hall, you can find food and drink (namely alcohol, for those sorts looking for it).

🌌 The eyes of the skull act as a base of operation. One for the central command, the other for a giant cannon. Past the walls of the operation, you come to a landing bay/platform that while you can definitely reach out the vastness of space (don't do that you'll die) the gravity/oxygen field keeps you safe here. So you can go stargazing if you want!

🎧 In the main hub of the city there is usually music playing.

🦹 While this place may no longer be known for its criminal activity, that doesn't mean they've completely forgotten their roots. Mining Pod races can definitely be bet on, as can any other game you'd like. You can get into fights (but also know doing that will definitely call upon the Guardians of the Galaxy to intervene - of which includes a green skinned Gamora because this is AU, Gamora is apart of the Guardians still!! (Any known member but Yondu so you can get confronted by an empath bug lady, a literal stabby guy, a raccoon, a tree, a dog, a child - you know, normal team things).


You're in a literal head that's also kind of a space ship ??? in space ??? have fun with it.





More Info—

Here's a youtube video from its original appearance in the MCU. While a lot of it was destroyed, the general theme/remenants remain.

Not noticeably a giant head from the inside, the city itself looks more like some kind of cyberpunk underground city built up and around in levels, in any way it can. Much of the city is still partly destroyed and uninhabitable, but the center of the city is full of life and plays home to the citizens and the Guardians headquarters. This scene shows you a bit of the main area now just ignore bad cgi Rocket.

People from all across the universe in different sizes and shapes can be found in Knowhere. There are, however, dozens - hundreds - of Earth animals and white-haired children. While you can understand everyone else fine: you can't understand their language, they seem to be perpetually moving, very intelligent, always happy... and some of them are probably climbing walls or trying out some cosmic energy powers in games.

Despite the fact that their living space is rather small compared to the size of the head, the people of Knowhere give a more positive air about their circumstances. Knowhere is home and it's getting better, protected by the Guardians of the Galaxy (and led by Nebula). Their daily business includes clearing the wreckage of a recent battle and working on making rest of the city/head habitable. The music plays and some people may dance or sing along. The children never seem to wear out of energy - because they don't! make of that what you will - and it definitely feels like a full city effort to take care of them. Food is given out to anyone who asks without question and it seems like a "an our resources are shared," kind of mentality but also anyone who attacks someone is quick to find themselves in trouble.

But then, this is an entire city paid for and protected by the Guardians of the Galaxy so maybe that makes sense that it's a "fuck with our own and we'll fuck with you," kind of mentality.
Edited 2024-03-13 18:47 (UTC)