Let's do the Test Drive Again
I. BEARING FRUIT (NEW CHARACTERS ONLY)
It starts out as a pleasant dream. Youâre in your favorite place, with your favorite people. Itâs a moment of idyllic comfort.
And then, it goes wrong.
The sky turns dark above, and as you look up, you see the black expanse of space spotted with faraway pinprick lights of stars. Yet, theyâre not stars. Youâre certain. Theyâre watching you. A billion eyes all looking down, and they spill forth as if sky itself was a dam holding back those dark waters. You reach back to the people youâre with, but theyâre frozen in place. Their eyes are black, reflecting only the expanse of dark eyes.
So you run, even though you know you wonât escape it. You glance back and see it not overtaking, but consuming. The landscape around you is being devoured, and you can see it cracking apart. The world itself is breaking, and it cracks under your feet. You fall, and the billion eyes chase after you until the darkness swallows you whole. Thereâs agony as if youâre being ripped apart, and thenâ
You cannot see. You cannot feel. You simply are. Yet even so, impossibly, a womanâs voice speaks gently.
Iâm sorry it couldnât be saved. But, come, itâs time to wake.
You wake with a start, cradled by soft, velvety plants, and sticky with a sap that smells faintly of honey and iron. You can see the veins of the leaves that hold you, lit warmly and gently by what looks like a crystal embedded above you. Yet, itâs odd, because that crystal calls to you. When you reach out to touch it, itâs warm. Familiar. Important. You donât know why, but you know you must hold onto this, because now it feels wrong for it to be suspended in these leaves. So, you pull it out.
The light starts to fade, but only in time to see as the leaves cradling you immediately start to soften and crumble, and with it comes a torrent of dirt. Soft, loamy soil starts to fill the space around you in the dark as youâre buried. Or, rather, you already were. You reach out through the dirt desperately, and your hands finds a root, so you pull while you clutch that precious crystal so close that it almost feels like it sinks into you (in your panic, you donât notice that it does). You reach out again, and this time, your hand hits open air and plenty of sturdy roots around to grab.
From a seed youâre born, and like a sprout, you make your way out of the ground.
And once youâve clawed your way out of the soft earth and the roots, nearby, you see the soil shift. Another hand comes up to grasp desperately for something, anything, just as you had been.
And then, it goes wrong.
The sky turns dark above, and as you look up, you see the black expanse of space spotted with faraway pinprick lights of stars. Yet, theyâre not stars. Youâre certain. Theyâre watching you. A billion eyes all looking down, and they spill forth as if sky itself was a dam holding back those dark waters. You reach back to the people youâre with, but theyâre frozen in place. Their eyes are black, reflecting only the expanse of dark eyes.
So you run, even though you know you wonât escape it. You glance back and see it not overtaking, but consuming. The landscape around you is being devoured, and you can see it cracking apart. The world itself is breaking, and it cracks under your feet. You fall, and the billion eyes chase after you until the darkness swallows you whole. Thereâs agony as if youâre being ripped apart, and thenâ
You cannot see. You cannot feel. You simply are. Yet even so, impossibly, a womanâs voice speaks gently.
Iâm sorry it couldnât be saved. But, come, itâs time to wake.
You wake with a start, cradled by soft, velvety plants, and sticky with a sap that smells faintly of honey and iron. You can see the veins of the leaves that hold you, lit warmly and gently by what looks like a crystal embedded above you. Yet, itâs odd, because that crystal calls to you. When you reach out to touch it, itâs warm. Familiar. Important. You donât know why, but you know you must hold onto this, because now it feels wrong for it to be suspended in these leaves. So, you pull it out.
The light starts to fade, but only in time to see as the leaves cradling you immediately start to soften and crumble, and with it comes a torrent of dirt. Soft, loamy soil starts to fill the space around you in the dark as youâre buried. Or, rather, you already were. You reach out through the dirt desperately, and your hands finds a root, so you pull while you clutch that precious crystal so close that it almost feels like it sinks into you (in your panic, you donât notice that it does). You reach out again, and this time, your hand hits open air and plenty of sturdy roots around to grab.
From a seed youâre born, and like a sprout, you make your way out of the ground.
And once youâve clawed your way out of the soft earth and the roots, nearby, you see the soil shift. Another hand comes up to grasp desperately for something, anything, just as you had been.
II. BOUGH-BREAKER, ROOT-QUAKER
There are new Shard-Bearers at the Tree of Life, and Yima has asked that their elders return to the Tree to greet them, to bring them forth and answer their questions. She warns that it will be unlike the last time, for the Dryad's presence has gone -- the root-caverns of the Tree are damaged, the previous actions of some of the Shard-Bearers have left it injured, blackened by ill intent. Be careful, Commune where you must, but be aware that the Tree has reacted to its injury and will seek out the space within your Communions to make its agonies known.
All will experience the consequences to the actions of the few.
Whether awakening within or descending once more into the cavernous, root layer of the Tree of life is precarious; passages are maze-like, with claustrophobic squeezes and sudden chasms. Worse yet, is the miasma that hovers in the atmosphere. It leaches into your eyes, your skin, the space below your fingernails and drags through your lungs with every inhalation. Images of explosions, of fire and the sensation of shrapnel tearing through you begin to spark like fireworks within your mind. The pain builds, souring as it does.
The ambiance here is revolting. Great chasms have opened in the environment, threatening to pour inattentive Shard-Bearers into the Tree's deeper underbelly. The cloying, dark vapors around everyone dull the senses, until those you may have entered with are gone, or perhaps new bodies have joined you in the rancid space. The miasma urges you towards your baser desires, your desperate violence, and even as the Tree's pain evokes a sense of desperate self-defense, your Shard warms upon your body.
Somehow, the Tree still seeks to Commune with all -- pressing its need upon you: a single flame. A roaring pyre. A chilled ember.
All will experience the consequences to the actions of the few.
Whether awakening within or descending once more into the cavernous, root layer of the Tree of life is precarious; passages are maze-like, with claustrophobic squeezes and sudden chasms. Worse yet, is the miasma that hovers in the atmosphere. It leaches into your eyes, your skin, the space below your fingernails and drags through your lungs with every inhalation. Images of explosions, of fire and the sensation of shrapnel tearing through you begin to spark like fireworks within your mind. The pain builds, souring as it does.
The ambiance here is revolting. Great chasms have opened in the environment, threatening to pour inattentive Shard-Bearers into the Tree's deeper underbelly. The cloying, dark vapors around everyone dull the senses, until those you may have entered with are gone, or perhaps new bodies have joined you in the rancid space. The miasma urges you towards your baser desires, your desperate violence, and even as the Tree's pain evokes a sense of desperate self-defense, your Shard warms upon your body.
Somehow, the Tree still seeks to Commune with all -- pressing its need upon you: a single flame. A roaring pyre. A chilled ember.
THE GAME IS AFOOT
The Tree of Life cannot communicate but in abstract images and sounds, but the general gist of its need is eventually grasped by all Shard-Bearers: the miasma present is the result of an attack upon the Dryad that once lived among the roots of the Tree. Actions taken by other Shard-Bearers have left the Tree in dire straits, deeply wounded and unable to prevent itself from naturally lashing out in its own defense as it dies. It cannot let go of those it has imprisoned, until they have revealed their nature to it - until it knows it can finally, finally let go.
Characters can decide amongst themselves how to deal with the threat of miasma. It's easy to figure out, as your shards will naturally want to absorb what's similar to discord within your shards, but just like with discord, holding hands, or joining together in some way will allow the pain to be shared amongst everyone in the group. There's no such thing as failure, but if a character decides for the group, there may be the opportunity for interventionâŠ
Characters can decide amongst themselves how to deal with the threat of miasma. It's easy to figure out, as your shards will naturally want to absorb what's similar to discord within your shards, but just like with discord, holding hands, or joining together in some way will allow the pain to be shared amongst everyone in the group. There's no such thing as failure, but if a character decides for the group, there may be the opportunity for interventionâŠ
- Characters may choose to take on the role of a martyr, accepting the Tree's miasma ( its pain ) upon themselves as the sole sufferant. They will experience excruciating pain and lasting effects, but will spare others from this trauma.
- Characters may also choose to share the pain among themselves, though doing so will require Communion to be shared between all parties -- this will result in the temporary collapse of boundaries and barricades, and emotions and memories may flow against their will into others.
- Characters may also decide to do nothing at all, whereupon their decision to take no action will result in the miasma growing stronger, denser and more cloying until they are rendered unconscious and ejected from the roots of the tree.
- Have you a choice unique to your character that wasn't mentioned? Might you try to heal the tree's pain, or perhaps harm it further? If you're making the attempt, make sure your group is aware and submit your record of action to the link included below!
III. TWO CITIES, ALIKE IN DIGNITY BUT WE ALL KNOW YIMOMMY'S WHERE IT'S AT
Having just celebrated the dual-natured festivities known as the Year's End Festival and Qiasu, Springstar and Highstorm ( respectively ) are wrapping up the period of time where Kenos a celebrates unity and togetherness, coming together with friends and family, to be kind to others and share in oneâs wealth - whether that comes in the form of knowledge, monetary gains, or the exchange of gifts and oneâs time. While the core festivities are over, many of the residents of Kenos are still caught up in the celebratory mood; those who are not, have begun to fret and whisper about a rumor that has spread throughout both cities.
( Many more residents are attempting to get rid of their excess stock, and may attempt to pawn off kitschy goods and, strangely, unclaimed gifts for people they claim they have no memory of, or simply do not exist. )
With the new Shard-Bearers present or en route, it is Kathova and Cetina that approach the established ones, requesting that they form mentorships with the new souls to assist them with the integration process. To this end, they have both provided a centralized zone in both Highstorm and Springstar for a small, casual meet-and-greet to be held before the new Shard-Bearers are unleashed upon Kenos as a whole.
Additionally, as Springstar and Highstorm are holding their events on different days, it is possible for the knowledge-hungry to participate in both informational sessions -- the tones and opinions held by both cities are doubtless to differ, and some Shard-Bearers who have chosen to harmonize with either faction may even find their way to the opposing faction's session as well. After all, the year's end is still lingering in the air, and cooperation is the current name of the game.
( Many more residents are attempting to get rid of their excess stock, and may attempt to pawn off kitschy goods and, strangely, unclaimed gifts for people they claim they have no memory of, or simply do not exist. )
With the new Shard-Bearers present or en route, it is Kathova and Cetina that approach the established ones, requesting that they form mentorships with the new souls to assist them with the integration process. To this end, they have both provided a centralized zone in both Highstorm and Springstar for a small, casual meet-and-greet to be held before the new Shard-Bearers are unleashed upon Kenos as a whole.
Additionally, as Springstar and Highstorm are holding their events on different days, it is possible for the knowledge-hungry to participate in both informational sessions -- the tones and opinions held by both cities are doubtless to differ, and some Shard-Bearers who have chosen to harmonize with either faction may even find their way to the opposing faction's session as well. After all, the year's end is still lingering in the air, and cooperation is the current name of the game.
SPRINGSTAR, αÎčÏΜÎčÎżÏ ÎźÎ»ÎčÎżÏ
In Springstar, the seat of the Tribune becomes available for such a forum. While a section of the building itself has been reserved for the meeting between fresh faces and experienced Shard-Bearers alike, the hustle and bustle of Heliopolis continues around them -- acolytes still gather their robes and tomes, hurrying from their quarters to lessons. A score of young militants march in step across the yard to the training grounds.
Tables draped in white-and-gold-trimmed fabrics fare filled with fare common to Springstar's warmer climate -- fruits and wines, savory smoked meats and roasted vegetables, a series of meze platters and souvlaki skewers have been lain out to encourage forum participants to snack as they speak. The atmosphere is light, ambient with informality and friendliness, though topics will inevitably stray towards philosophic, Springstar's meeting grounds are decorated with handsome chaise lounges and slouching klismos chairs in small, intimate groupings.
Tables draped in white-and-gold-trimmed fabrics fare filled with fare common to Springstar's warmer climate -- fruits and wines, savory smoked meats and roasted vegetables, a series of meze platters and souvlaki skewers have been lain out to encourage forum participants to snack as they speak. The atmosphere is light, ambient with informality and friendliness, though topics will inevitably stray towards philosophic, Springstar's meeting grounds are decorated with handsome chaise lounges and slouching klismos chairs in small, intimate groupings.
HIGHSTORM, Đ»ŃĐœŃ-Đ±Đ»ĐžĐ·ĐœĐ”ŃŃ
Eternally in opposition, Highstorm provides the Manor's courtyard as the setting for their informational meeting. Here, formality is of utmost importance, with attending Zenith loyalists and residents dressed in beautiful, albeit austere attire -- they are, after all, standing before Lady Yima's home. A buffet-style luncheon is spread alongside one of the largest reflecting pools, wherein you may gaze and find your memories revealed in retrospect upon the water's surface.
There are few places to be seated in the Manor's courtyard, resulting in a milling of bodies as they flow and ebb between smaller gatherings, clustering in small-to-large groups with small platters and shimmering flutes of drink held in their hands.
There are few places to be seated in the Manor's courtyard, resulting in a milling of bodies as they flow and ebb between smaller gatherings, clustering in small-to-large groups with small platters and shimmering flutes of drink held in their hands.
RUMOR MILL
In both locations information passes between all in a forum, spread and disseminated among the masses - it's a good opportunity for city residents, faction loyalists and interested new parties to share and share alike. Once the meet-and-greet has concluded, twin missives from both of the faction leads are read out -- invitations for all present to explore the cities to their heart's content, and warnings about stumbling ill-prepared ( or at all ) into the Below, or worse yet, the Beyond.
No matter how conversations between player characters go, everyone will walk away with the following knowledge to ensure new players do not feel "behind" in terms of what has previously happened on Kenos TV.
No matter how conversations between player characters go, everyone will walk away with the following knowledge to ensure new players do not feel "behind" in terms of what has previously happened on Kenos TV.
- Cyrus, the head of the Meridian faction is a native aristocrat of Springstar, who provides characters with an iliachtida, or sunbeam. This item tethers a character to their world, ensuring it does not fully disappear. His stance involves the idea that, using Meridian's light, worlds can be restored and you may return home.
- In contrast, the head of the Zenith faction is Yima, who has been the head of Highstorm since - arguably - its inception. She provides characters with a Shard of that they love most, to protect and hold. Yima believes former worlds to be lost, and looks to the future instead.
- While Harmonization occurs as the characters' Shard ( literally the manifestation of a character's soul! ) accrues the natural energies generated by Meridian or Zenith, Discord is also as natural an occurrence -- a symptom, in fact, of that process. Discord is best reduced by someone from the opposite faction, and is also influenced by the Aspect of one's character.
Cyrus likes enchiladas.- Many individuals recommend the following locations to new arrivals, as a means of enjoyment, involvement or further information-seeking: Highstorm's Court at Yima's Manor remains a great area for reflection and self-discovery, while the Tomes - a series of libraries - possess a magnitude of amassed knowledge, both foreign and relative to yourself. Heliopolis, the capital of Springstar, is the core of government and administration, and houses many avenues towards involvement in the goings-on of the city. Likewise, the PsychagogĂa District is the beating heart of entertainment within an island known for its passions.
- Rumors of past exploits linger on the lips of many. Did you know that one of Meridian's Harmonized slew one of Zenith's before the eyes of countless bystanders? That there was an expedition of Meri and Zenite Shard-Bearers dispatched to Alenroux, and some came back brutalized! Did you hear that the Shard of a Zenite is being held hostage by the Meridians?
- The new marking that has appeared upon your character's body is known as their sign of Aspect, and supposedly correlates to the fundamental truths of their soul. A Shard also exists, and is known as the characters' soul itself.
NOTES
no subject
Unless what? If there is somewhere else you would like to see, or some other place that you are hoping to find here, I wouldn't mind taking you if it's available. Though it isn't as busy here, there are still many things that people will find "familiar" from their homes...
[His ass is really out here just assuming that Anders wants to see something familiar and get an anchor point in a sea of insanity, but a man just wants to pet some cats. Valid.]
no subject
Familiar...? Oh. [Oh, and here that thought didn't cross his mind at all, perhaps because he doesn't intend to stay in Highstorm any longer than is explicitly necessary. Which means that he could go right now, actually; but company that isn't arguing back at him is nice, so.
So don't perceive him, but Oh: familiarity... He looks around, like perhaps he's somehow missed the dirty taverns and the lean-tos and the more slovenly areas. Kirkwall remains the strongest point of reference in his mind with all the bittersweetness that comes with it now, memories of halfway decent days long past, but either way:]
This city is too nice for my tastes. "Familiar" for me is... well, let's just say I'm not expecting very much.
[........okay,]
I was going to ask if you knew anything about stray cats in the city.
no subject
I imagine you will be staying in Springstar, then. [A COMPLETELY UNINTENTIONAL ROAST. He means it more in the sense that Springstar has more locations with that gritty, unpolished feel to them, but he sure doesn't clarify, and as per, his expression doesn't give much away about the feelings behind those words.
But!! Cats! Hm. Matsui's head cants to the side a little, thoughtful as he considers the many streets he's wandered through over the weeks.]
Stray cats... I have seen a few cats, here and there, but none that look stray. They tend to have clean coats and are not very thin, but they're glad to accept food regardless.
[Said like (fond) because who doesn't love a good opportunistic cat...]
no subject
I've spent time in more uncomfortable places and had a fulfilling time, besides the smells. Springstar isn't bad.
[Anyway, should he kidnap a cat... If he feeds the same cat enough times, does it become his? That's how cat law should work. That's probably how it works for cats, in any case.]
Any food? [Say, perhaps, the napkin full of finger foods he grabbed from this party? Eh??] If there are any on the way to the library, that is.
no subject
[Normal things to be chatting about with a poor stranger who just wants to be out here petting and perhaps kidnapping cats. Which!! Speaking of!]
Ah... I haven't seen many by the library, but they tend to spend their time around the back side, when they're here. Most of them like to be near the bakery and fishmonger's.
[Just how spoiled and well-fed are these cats... Hopefully they'll be willing to accept napkin offerings, but maybe they are too bougie for that life.
Then, without much warning, Matsui makes a sudden detour from the direction he'd been heading in and meanders into a nearby sidestreet, instead. It's probably not for nefarious luring-a-stranger-to-be-murdered purposes, but he sure doesn't say anything.]
no subject
We'll have to stop by the bakery after the library— What's happening now?
[Where is he going! Not that Anders doesn't follow him, after a moment - this is not his first trip down a random side street for no good reason, this is Kirkwall Standard - but what's going on.]
This isn't how you get to the library, is it?
no subject
Anyway, thanks for following along, buddy! Matsui just casts him a look over his shoulder, and his expression seems to indicate that he figured this detour would be obvious.]
You wished to visit the cats, didn't you? The ones that don't bide their time by the bakery tend to spend it here.
[And indeed... Anders will likely begin to hear the skittering of skittish little claws as Matsui draws closer to a stack of crates between two doors. They're probably the back entrances to some shops, since the general area smells like roasting meats. Delicious to both people and cats!]
Ah - there. That's a familiar one.
[He points to the towering shadow of a giant orange tabby just hanging out, looming, perceiving them ominously, from its perch atop one of the crates.]
no subject
It's fine, he can go hungry, this big tabby needs to eat some bread. He pulls off a chunk to sit in the palm of his hand which he offers up to the cat on the crate from a polite but meaningful distance. Come here, cat... be his eternal friend...
Oh, and Matsui is still here, oh yeah.]
Does it have a name? I could give it a name.
no subject
Not as far as I'm aware. If you give it a name, then it becomes yours. Are you prepared for the responsibility?
[This said with such a straight face, but the vibes are Not Serious... Is this... a joke?? (Yes.) Anyway, the cat seems more than happy to waddle its way over to the edge of the box and like, hop-tumble its way down closer to the bread. It is not very graceful, but that simply adds to its funky orange cat charm.]
no subject
What? [speaking of goofy, this question,] Yes. I've had a cat before. He even looked like this one, although... slimmer.
[It's fine, this cat is beautiful. Anders thinks for a moment before he decides on... The Name. Ahem.]
Ser Wiggins the Round.
[ y e s ]
no subject
The cat stretches out and tries to bat the bread from Anders' hand, at which point it will hop down onto the ground to start scarfing it down.]
Oh? Then perhaps this is fate. [IS IT.
Anyway that sure is a name. Matsui's expression gives little away regarding what he thinks of it...]
Sir Wiggins the Round. [Hm.] Well, it is accurate.