Let's do the Test Drive Again
I. BEARING FRUIT (NEW CHARACTERS ONLY)
It starts out as a pleasant dream. Youâre in your favorite place, with your favorite people. Itâs a moment of idyllic comfort.
And then, it goes wrong.
The sky turns dark above, and as you look up, you see the black expanse of space spotted with faraway pinprick lights of stars. Yet, theyâre not stars. Youâre certain. Theyâre watching you. A billion eyes all looking down, and they spill forth as if sky itself was a dam holding back those dark waters. You reach back to the people youâre with, but theyâre frozen in place. Their eyes are black, reflecting only the expanse of dark eyes.
So you run, even though you know you wonât escape it. You glance back and see it not overtaking, but consuming. The landscape around you is being devoured, and you can see it cracking apart. The world itself is breaking, and it cracks under your feet. You fall, and the billion eyes chase after you until the darkness swallows you whole. Thereâs agony as if youâre being ripped apart, and thenâ
You cannot see. You cannot feel. You simply are. Yet even so, impossibly, a womanâs voice speaks gently.
Iâm sorry it couldnât be saved. But, come, itâs time to wake.
You wake with a start, cradled by soft, velvety plants, and sticky with a sap that smells faintly of honey and iron. You can see the veins of the leaves that hold you, lit warmly and gently by what looks like a crystal embedded above you. Yet, itâs odd, because that crystal calls to you. When you reach out to touch it, itâs warm. Familiar. Important. You donât know why, but you know you must hold onto this, because now it feels wrong for it to be suspended in these leaves. So, you pull it out.
The light starts to fade, but only in time to see as the leaves cradling you immediately start to soften and crumble, and with it comes a torrent of dirt. Soft, loamy soil starts to fill the space around you in the dark as youâre buried. Or, rather, you already were. You reach out through the dirt desperately, and your hands finds a root, so you pull while you clutch that precious crystal so close that it almost feels like it sinks into you (in your panic, you donât notice that it does). You reach out again, and this time, your hand hits open air and plenty of sturdy roots around to grab.
From a seed youâre born, and like a sprout, you make your way out of the ground.
And once youâve clawed your way out of the soft earth and the roots, nearby, you see the soil shift. Another hand comes up to grasp desperately for something, anything, just as you had been.
And then, it goes wrong.
The sky turns dark above, and as you look up, you see the black expanse of space spotted with faraway pinprick lights of stars. Yet, theyâre not stars. Youâre certain. Theyâre watching you. A billion eyes all looking down, and they spill forth as if sky itself was a dam holding back those dark waters. You reach back to the people youâre with, but theyâre frozen in place. Their eyes are black, reflecting only the expanse of dark eyes.
So you run, even though you know you wonât escape it. You glance back and see it not overtaking, but consuming. The landscape around you is being devoured, and you can see it cracking apart. The world itself is breaking, and it cracks under your feet. You fall, and the billion eyes chase after you until the darkness swallows you whole. Thereâs agony as if youâre being ripped apart, and thenâ
You cannot see. You cannot feel. You simply are. Yet even so, impossibly, a womanâs voice speaks gently.
Iâm sorry it couldnât be saved. But, come, itâs time to wake.
You wake with a start, cradled by soft, velvety plants, and sticky with a sap that smells faintly of honey and iron. You can see the veins of the leaves that hold you, lit warmly and gently by what looks like a crystal embedded above you. Yet, itâs odd, because that crystal calls to you. When you reach out to touch it, itâs warm. Familiar. Important. You donât know why, but you know you must hold onto this, because now it feels wrong for it to be suspended in these leaves. So, you pull it out.
The light starts to fade, but only in time to see as the leaves cradling you immediately start to soften and crumble, and with it comes a torrent of dirt. Soft, loamy soil starts to fill the space around you in the dark as youâre buried. Or, rather, you already were. You reach out through the dirt desperately, and your hands finds a root, so you pull while you clutch that precious crystal so close that it almost feels like it sinks into you (in your panic, you donât notice that it does). You reach out again, and this time, your hand hits open air and plenty of sturdy roots around to grab.
From a seed youâre born, and like a sprout, you make your way out of the ground.
And once youâve clawed your way out of the soft earth and the roots, nearby, you see the soil shift. Another hand comes up to grasp desperately for something, anything, just as you had been.
II. BOUGH-BREAKER, ROOT-QUAKER
There are new Shard-Bearers at the Tree of Life, and Yima has asked that their elders return to the Tree to greet them, to bring them forth and answer their questions. She warns that it will be unlike the last time, for the Dryad's presence has gone -- the root-caverns of the Tree are damaged, the previous actions of some of the Shard-Bearers have left it injured, blackened by ill intent. Be careful, Commune where you must, but be aware that the Tree has reacted to its injury and will seek out the space within your Communions to make its agonies known.
All will experience the consequences to the actions of the few.
Whether awakening within or descending once more into the cavernous, root layer of the Tree of life is precarious; passages are maze-like, with claustrophobic squeezes and sudden chasms. Worse yet, is the miasma that hovers in the atmosphere. It leaches into your eyes, your skin, the space below your fingernails and drags through your lungs with every inhalation. Images of explosions, of fire and the sensation of shrapnel tearing through you begin to spark like fireworks within your mind. The pain builds, souring as it does.
The ambiance here is revolting. Great chasms have opened in the environment, threatening to pour inattentive Shard-Bearers into the Tree's deeper underbelly. The cloying, dark vapors around everyone dull the senses, until those you may have entered with are gone, or perhaps new bodies have joined you in the rancid space. The miasma urges you towards your baser desires, your desperate violence, and even as the Tree's pain evokes a sense of desperate self-defense, your Shard warms upon your body.
Somehow, the Tree still seeks to Commune with all -- pressing its need upon you: a single flame. A roaring pyre. A chilled ember.
All will experience the consequences to the actions of the few.
Whether awakening within or descending once more into the cavernous, root layer of the Tree of life is precarious; passages are maze-like, with claustrophobic squeezes and sudden chasms. Worse yet, is the miasma that hovers in the atmosphere. It leaches into your eyes, your skin, the space below your fingernails and drags through your lungs with every inhalation. Images of explosions, of fire and the sensation of shrapnel tearing through you begin to spark like fireworks within your mind. The pain builds, souring as it does.
The ambiance here is revolting. Great chasms have opened in the environment, threatening to pour inattentive Shard-Bearers into the Tree's deeper underbelly. The cloying, dark vapors around everyone dull the senses, until those you may have entered with are gone, or perhaps new bodies have joined you in the rancid space. The miasma urges you towards your baser desires, your desperate violence, and even as the Tree's pain evokes a sense of desperate self-defense, your Shard warms upon your body.
Somehow, the Tree still seeks to Commune with all -- pressing its need upon you: a single flame. A roaring pyre. A chilled ember.
THE GAME IS AFOOT
The Tree of Life cannot communicate but in abstract images and sounds, but the general gist of its need is eventually grasped by all Shard-Bearers: the miasma present is the result of an attack upon the Dryad that once lived among the roots of the Tree. Actions taken by other Shard-Bearers have left the Tree in dire straits, deeply wounded and unable to prevent itself from naturally lashing out in its own defense as it dies. It cannot let go of those it has imprisoned, until they have revealed their nature to it - until it knows it can finally, finally let go.
Characters can decide amongst themselves how to deal with the threat of miasma. It's easy to figure out, as your shards will naturally want to absorb what's similar to discord within your shards, but just like with discord, holding hands, or joining together in some way will allow the pain to be shared amongst everyone in the group. There's no such thing as failure, but if a character decides for the group, there may be the opportunity for interventionâŚ
Characters can decide amongst themselves how to deal with the threat of miasma. It's easy to figure out, as your shards will naturally want to absorb what's similar to discord within your shards, but just like with discord, holding hands, or joining together in some way will allow the pain to be shared amongst everyone in the group. There's no such thing as failure, but if a character decides for the group, there may be the opportunity for interventionâŚ
- Characters may choose to take on the role of a martyr, accepting the Tree's miasma ( its pain ) upon themselves as the sole sufferant. They will experience excruciating pain and lasting effects, but will spare others from this trauma.
- Characters may also choose to share the pain among themselves, though doing so will require Communion to be shared between all parties -- this will result in the temporary collapse of boundaries and barricades, and emotions and memories may flow against their will into others.
- Characters may also decide to do nothing at all, whereupon their decision to take no action will result in the miasma growing stronger, denser and more cloying until they are rendered unconscious and ejected from the roots of the tree.
- Have you a choice unique to your character that wasn't mentioned? Might you try to heal the tree's pain, or perhaps harm it further? If you're making the attempt, make sure your group is aware and submit your record of action to the link included below!
III. TWO CITIES, ALIKE IN DIGNITY BUT WE ALL KNOW YIMOMMY'S WHERE IT'S AT
Having just celebrated the dual-natured festivities known as the Year's End Festival and Qiasu, Springstar and Highstorm ( respectively ) are wrapping up the period of time where Kenos a celebrates unity and togetherness, coming together with friends and family, to be kind to others and share in oneâs wealth - whether that comes in the form of knowledge, monetary gains, or the exchange of gifts and oneâs time. While the core festivities are over, many of the residents of Kenos are still caught up in the celebratory mood; those who are not, have begun to fret and whisper about a rumor that has spread throughout both cities.
( Many more residents are attempting to get rid of their excess stock, and may attempt to pawn off kitschy goods and, strangely, unclaimed gifts for people they claim they have no memory of, or simply do not exist. )
With the new Shard-Bearers present or en route, it is Kathova and Cetina that approach the established ones, requesting that they form mentorships with the new souls to assist them with the integration process. To this end, they have both provided a centralized zone in both Highstorm and Springstar for a small, casual meet-and-greet to be held before the new Shard-Bearers are unleashed upon Kenos as a whole.
Additionally, as Springstar and Highstorm are holding their events on different days, it is possible for the knowledge-hungry to participate in both informational sessions -- the tones and opinions held by both cities are doubtless to differ, and some Shard-Bearers who have chosen to harmonize with either faction may even find their way to the opposing faction's session as well. After all, the year's end is still lingering in the air, and cooperation is the current name of the game.
( Many more residents are attempting to get rid of their excess stock, and may attempt to pawn off kitschy goods and, strangely, unclaimed gifts for people they claim they have no memory of, or simply do not exist. )
With the new Shard-Bearers present or en route, it is Kathova and Cetina that approach the established ones, requesting that they form mentorships with the new souls to assist them with the integration process. To this end, they have both provided a centralized zone in both Highstorm and Springstar for a small, casual meet-and-greet to be held before the new Shard-Bearers are unleashed upon Kenos as a whole.
Additionally, as Springstar and Highstorm are holding their events on different days, it is possible for the knowledge-hungry to participate in both informational sessions -- the tones and opinions held by both cities are doubtless to differ, and some Shard-Bearers who have chosen to harmonize with either faction may even find their way to the opposing faction's session as well. After all, the year's end is still lingering in the air, and cooperation is the current name of the game.
SPRINGSTAR, ιΚĎÎ˝ÎšÎżĎ ÎŽÎťÎšÎżĎ
In Springstar, the seat of the Tribune becomes available for such a forum. While a section of the building itself has been reserved for the meeting between fresh faces and experienced Shard-Bearers alike, the hustle and bustle of Heliopolis continues around them -- acolytes still gather their robes and tomes, hurrying from their quarters to lessons. A score of young militants march in step across the yard to the training grounds.
Tables draped in white-and-gold-trimmed fabrics fare filled with fare common to Springstar's warmer climate -- fruits and wines, savory smoked meats and roasted vegetables, a series of meze platters and souvlaki skewers have been lain out to encourage forum participants to snack as they speak. The atmosphere is light, ambient with informality and friendliness, though topics will inevitably stray towards philosophic, Springstar's meeting grounds are decorated with handsome chaise lounges and slouching klismos chairs in small, intimate groupings.
Tables draped in white-and-gold-trimmed fabrics fare filled with fare common to Springstar's warmer climate -- fruits and wines, savory smoked meats and roasted vegetables, a series of meze platters and souvlaki skewers have been lain out to encourage forum participants to snack as they speak. The atmosphere is light, ambient with informality and friendliness, though topics will inevitably stray towards philosophic, Springstar's meeting grounds are decorated with handsome chaise lounges and slouching klismos chairs in small, intimate groupings.
HIGHSTORM, ĐťŃĐ˝Ń-йНиСноŃŃ
Eternally in opposition, Highstorm provides the Manor's courtyard as the setting for their informational meeting. Here, formality is of utmost importance, with attending Zenith loyalists and residents dressed in beautiful, albeit austere attire -- they are, after all, standing before Lady Yima's home. A buffet-style luncheon is spread alongside one of the largest reflecting pools, wherein you may gaze and find your memories revealed in retrospect upon the water's surface.
There are few places to be seated in the Manor's courtyard, resulting in a milling of bodies as they flow and ebb between smaller gatherings, clustering in small-to-large groups with small platters and shimmering flutes of drink held in their hands.
There are few places to be seated in the Manor's courtyard, resulting in a milling of bodies as they flow and ebb between smaller gatherings, clustering in small-to-large groups with small platters and shimmering flutes of drink held in their hands.
RUMOR MILL
In both locations information passes between all in a forum, spread and disseminated among the masses - it's a good opportunity for city residents, faction loyalists and interested new parties to share and share alike. Once the meet-and-greet has concluded, twin missives from both of the faction leads are read out -- invitations for all present to explore the cities to their heart's content, and warnings about stumbling ill-prepared ( or at all ) into the Below, or worse yet, the Beyond.
No matter how conversations between player characters go, everyone will walk away with the following knowledge to ensure new players do not feel "behind" in terms of what has previously happened on Kenos TV.
No matter how conversations between player characters go, everyone will walk away with the following knowledge to ensure new players do not feel "behind" in terms of what has previously happened on Kenos TV.
- Cyrus, the head of the Meridian faction is a native aristocrat of Springstar, who provides characters with an iliachtida, or sunbeam. This item tethers a character to their world, ensuring it does not fully disappear. His stance involves the idea that, using Meridian's light, worlds can be restored and you may return home.
- In contrast, the head of the Zenith faction is Yima, who has been the head of Highstorm since - arguably - its inception. She provides characters with a Shard of that they love most, to protect and hold. Yima believes former worlds to be lost, and looks to the future instead.
- While Harmonization occurs as the characters' Shard ( literally the manifestation of a character's soul! ) accrues the natural energies generated by Meridian or Zenith, Discord is also as natural an occurrence -- a symptom, in fact, of that process. Discord is best reduced by someone from the opposite faction, and is also influenced by the Aspect of one's character.
Cyrus likes enchiladas.- Many individuals recommend the following locations to new arrivals, as a means of enjoyment, involvement or further information-seeking: Highstorm's Court at Yima's Manor remains a great area for reflection and self-discovery, while the Tomes - a series of libraries - possess a magnitude of amassed knowledge, both foreign and relative to yourself. Heliopolis, the capital of Springstar, is the core of government and administration, and houses many avenues towards involvement in the goings-on of the city. Likewise, the PsychagogĂa District is the beating heart of entertainment within an island known for its passions.
- Rumors of past exploits linger on the lips of many. Did you know that one of Meridian's Harmonized slew one of Zenith's before the eyes of countless bystanders? That there was an expedition of Meri and Zenite Shard-Bearers dispatched to Alenroux, and some came back brutalized! Did you hear that the Shard of a Zenite is being held hostage by the Meridians?
- The new marking that has appeared upon your character's body is known as their sign of Aspect, and supposedly correlates to the fundamental truths of their soul. A Shard also exists, and is known as the characters' soul itself.
NOTES
this is a disaster, please let me know if this is okay and I'll edit if not!
It's the last of these that distracts him from Silco for those key moments, watching Voryn's movements that are distinct from the mania of death throes that he knows so well. Hysterical and delusional, predictable enough when it's this thick in the atmosphere around them without any direct communion with the source. ]
Hey, we need you to pull it together! Can you hear me?
[ But now Silco is speaking again, poison into his ear, and he's barely turned his head back before his thoughts are starting to swirl, indistinct, and flatten into a long line that pierces the front of his skull. That touch on his wrist is like fire and it sears its way into his brain, fingers loosing their grip by no will of their own as he stumbles back and shakily sinks to a knee to balance himself out.
His breaths are ragged but again he can't hear them, instead only picking up a scrap of a lovingly hated word: "control". He doesn't have control; he is a child in a cold facility, raised by Russian tapes and in code words. He does have control; he is an adult with his hand on the switch, ready to up the voltage being forced into another man's body under the guise of getting him to talk, but really, truly, he just likes it. His ears are full of the whirring of helicopter blades as they slice through air and now he is motivated by emotion. He wants to slice. He wants to torture, he wants to hurt others, and that steel will that was holding him back has now been dealt a critical blow.
And perhaps that was a terrible mistake.
He doesn't need increased strength or speed to suddenly lunge himself at Silco, his true, uncontrolled nature being one that demands he strike at him. An arm snaps like steel around his middle as he throws them both to the ground, so close now to Voryn, and he's barely crawled overtop him before another violent swing is causing his fist to collide with that makeup-smeared, corroded face. Another hit follows when he grunts, hands soon closing tight around his throat to squeeze. ]
aaah gosh sorry for the slowness!!
Lack of control, perhaps, lack of loyal types. Without Zaun as a motivator, Silco didn't have people who saw him as their one way out, the only way they could live a life without their fingers digging through garbage and breathing poisoned air. Silco, and by extension shimmer, were the only thing they had in Zaun, or at least that anyone under the chembarons had. Even they had needs -- Renni's son had been working in the shimmer factories, after all -- but without that, Shimmer is... uncontrolled.
With Zenites, it's a touch better, they find themselves on the same side in a battle, but their motivations are all... messy. Complicated. Silco's own fury at an existence that he hates, that he wants to see ended is certainly a motivator, but at the end of the day, are they truly even trustworthy? Silco didn't trust anyone, but at least he could bank on Zaunites being desperate enough to want to pull themselves from the muck.
He'd been hoping to instill chaos, but he had not considered that the chaos might aim towards him. He'd been backing off, trying to slip deeper into the cavern that bore the scorch marks and chaos that he could look at fondly, a reminder, but --
He found himself slammed to the ground, and the wind rushed out of him. He gasped, an automatic reaction, trying to get as much as possible, but then he felt a fist to his face, and his fingers trembled, before he pulled free another knife with his other hand, he'd thought to aim it at the man's neck when he felt it -- His breath went frantic -- what little he could take in and his eyes went wide -- near feral. This wasn't the first, or even the second time he'd been choked, of course -- something about Silco just inspired choking -- but His fingers dropped the knife he'd held, and he started to scrape his hands, ineffectively, against the fingers on his neck --
It wasn't cold, or wet, but in Silco's mind, it was. Fingers on his neck, his other hand slipped -- the one that dropped the knife -- and he started feeling for it, his wide-eyed stare looked Ocelot in the eye, and even if the man couldn't comprehend it with that pollution-toxic zing of Shimmer in him, Silco could only look at him with fury. ]
no subject
his ascent to his feet is halted after turning his heavy body onto a hip and then a knee. with the men's fight culminating so near to him, voryn, a crouching umbra in the shadow of the great tree, thinks of a better use for his stone than self-annihilation. but for a moment that lingers too long, in the corner of silco's failing vision, he waits. sap-matted hair hangs in black strings over the chimer's grey face, partly concealing wide, red eyes that admire the strangling as though ocelot were moving according to his private design.
only when he feels as though the agony silco's due has been inflicted on him does voryn act.
at this distance, he's able to access ocelot's temple, and the uncontrolled fugue in which the outlander is trapped allows him to make his next move precise. he is quick and brutal with his gratitude, coming off of knees in the dirt to strike hard at the softest part of ocelot's skull, stopping him from exposing more of his mind in a swift return of a favour owed. the man is rendered unconscious in the breadth of one of silco's first haggard breaths in, and voryn, who catches the shoulder of his loaned robe to ride the momentum of ocelot's sideways fall up into a swaying stand, makes one final decision.
the bloody stone is pitched over his shoulder, use expended, and it is exchanged for silco's knife.)
You... You will leave now and you will leave alive, (voryn says, voice low and raw with promise.) And when you are gone, I will place your possession here in the dirt so that you may return before long to the area in which you were meant to die. You, who deepened the suffering of the Tree. You, who deepened my suffering.
(the longer voryn stays standing, the more pain radiates into his face, eventually extending down the length of his neck and upper arms. though he doesn't show this weakness to silco, his cheeks feel hot and have become a sick, muddy colour from exertion. the flush in dark skin only grows richer in colour by the minute.)
Heed my words, human, or I will finish what he started.
no subject
He hated it.
He hated it, he hated the tree, he hated this world more than he had even Piltover. He wanted nothing more than to find this existence ended, the long stretch of oblivion before him and nothing but himself, perhaps his daughter -- for nobody else would ever stay at his side -- and he desperately wanted to claw that reality into being, to forge it from this suffering in this world.
He looked at Voryn with hate -- a mismatched gaze, the puckered and warped skin around his eye now smeared enough for the man to see that it was just makeup that covered it, that underneath it was dark scarring and raw muscle, sick and rotted, like the man himself. Was it so surprising, that he would show such hate for this tree? ]
I hope, that your... [ his eyes flicked toward Ocelot, and then to the tree. ] Grand sacrifice does not come to harm you later.
You'll find that this disgusting place deserves the rot it holds. If you heal it all, if there's nothing left of the destruction here, do not think that I will not punish you for it. It should bear that scar until it spits back out that which it took.
[ He took a step back. ]
Just be happy I thought I should treat you both with children's gloves.
[ Another few steps, and he did not turn around until he turned the corner. He did not turn his back on them until he knew it was safe. ]
no subject
opening a shaking hand, silco's knife sinks back into the soil, blade down. it narrowly misses his foot, finding his vision affected negatively by the ringing in his ears. no longer watched, no longer required to mask how exhausted the communion has made him, voryn stoops to pant hard into the elbow of his sleeve until it's wet with spittle before he can focus again on taking more measured breaths in his following assessment of ocelot. he should leave him. whatever mad state he was in before the stone's interference could be permanent, and travelling with him would simply put himself at risk. he should kill him.
but the man aided him, and to forsake that would be improper and impractical. allies will be indispensable, so his gratitude to ocelot will be demonstrated by not abandoning him here to his headwound.
dropping to a knee to force ocelot onto his front in the sphagnum with a rough squeeze at his shoulder, voryn thinks a final time of the knife and how simple a matter it would be to sink it into his throat. fingers settle instead along the pulse in his neck, checking his vitals briefly to ensure his condition isn't a fatal or disabling one. from there, after ocelot is grasped beneath his arms, voryn brings him to his feet and subsequently into a fireman's carry. it takes great effort to wind a man his height around him in a way that doesn't cripple their movement; he is exhausted. but his ambitions often remind him that there are plenty of worse things than pain and fatigue.
the great tree's roots are departed from. after some time, they make it past a steep section of hillocks on the path up through the roots, which winds voryn, causing him to rest more frequently until they've cut across the tree line. a state of flow is entered as he reaches his limit and muscles mentally past it, though thinner, cleaner air is sucked sharply through his teeth on the last few steps before the dark sky.
finally, he thinks, spotting the not-so-distant glow of populations. awe momentarily disrupts otherworldly focus, however, causing him to stagger. this jostles ocelot on his back, hard enough that voryn feels him finally stir.)
Wake now, for I cannot bear your weight any longer. Can you hear me, outlander?